The first thing you'll notice about The Legend Of Zelda: The Wind Waker is that it looks completely different from any previous title in the franchise. Nintendo has opted to use cel-shading technology on Wind Waker; the result is that the game looks like a cartoon. Die-hard Zelda purists initially howled at this change, arguing that the game skews too young. I think it's fantastic. The cartoon animation style allows for better expression of the characters, and several of the animations--like Link trying to pick up an object that's too heavy--are so cute that you can't help but laugh a little.
The second thing you’ll notice is a focus on wind. Instead of trotting around on foot, Link travels from island to island on a talking boat, but he doesn't get far without the wind blowing in right direction. Luckily, you'll learn how to change the direction of the wind early in the game, and you'll do so frequently--not only to power your boat but also to solve puzzles. Clever use of wind makes Wind Waker stand out from more conventional adventure games.
The third thing you’ll notice is that the game is just plain fun. Puzzles are innovative and refreshing, and despite some tricky puzzles, I never felt too frustrated to keep playing. The locales you'll visit are invariably exotic and fun to explore, and the host of bizarre creatures you'll encounter (friendly and otherwise) are always a kick in the pants. Moreover, though the look is radically different, Wind Waker feels like a classic Zelda game. Veterans of the early games in the franchise will experience more than a bit of nostalgia while playing it.
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